COLLABORATIVE DESIGN PRACTICE TASK 2
06/10/2025 - 07/11/2025
DAVIES ANNIKA ANGELA
COLLABORATIVE DESIGN
PRACTICE
BACHELORS OF DESIGN IN CREATIVE MEDIA (HONOURS)
TASK 2:
PROJECT IDEATION PROTOTYPE
INSTRUCTIONS
- Collaborate in multi-disciplinary teams
- Develop clear and effective creative briefs
- Create designs that align with the intended user experience
- Produce prototypes or mock-ups suitable for user testing of the tabletop game.
I was in charge of the resource counter.
initial resource counter
I followed the inital candy colour palette and shape of the original
design. I then decided to make the resource counter a circle instead to
match our mascot and then I added grain texture and little dots to represent
chocolate chips. I also added the mascot at the beginning and the end of each point tracker the at 0 the mascot and at 7 the mascot is really excited to represent accomplishment and reaching the finish line.
Junjie then refined my design and this was the outcome
REFLECTION
Experience
Throughout the process, I experienced a mix of frustration, curiosity,
and eventual confidence. At the beginning, working with the original Ori
concept felt limiting and slightly overwhelming due to the lack of
structure and refinement in the design. My initial attempts focused on
quick visual fixes, which left me feeling unsatisfied, as the design
still didn’t fully represent the Sugar High concept. However, as I began
exploring the cookie theme more deeply—through texture, shape, and
mascot integration—I felt more engaged and creatively motivated. Seeing
the board gradually become more cohesive and expressive gave me a strong
sense of ownership and reassurance in my design decisions. The
refinement stage, especially after peer feedback, felt rewarding, as it
validated the direction I had pushed toward.
Observation
From an analytical perspective, the original Ori design lacked key
design principles such as visual hierarchy, consistency, and thematic
alignment. The uncontrolled use of typography, flat color divisions, and
absence of storytelling resulted in a cluttered and disengaging layout.
During my first design trial, I observed that surface-level changes like
color and font application did not resolve these issues. Once I applied
repetition, contrast, and shape consistency, and introduced texture and
character-driven elements, the board became more readable and immersive.
Junjie’s refinement further strengthened cohesion, demonstrating the
impact of iterative collaboration.
Findings
This process reinforced that strong tabletop design relies on
user-centered thinking and intentional visual systems, not decoration
alone. Translating the abstract idea of “Sugar High” into tangible
elements—such as cookie-like textures, circular counters, and expressive
mascots—enhanced both usability and emotional engagement. I also learned
that small details, including texture density, color tone balance, and
facial expressions, significantly influence how users perceive
progression and reward. Ultimately, the experience highlighted the
importance of iteration, feedback, and trusting the design process to
transform an underdeveloped concept into a cohesive and engaging game.

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