GAMES DEVELOPMENT



Week 1 - Week 14

Game Design Document + Progress Log

Davies Annika Angela (0362108)

Bachelor of Design in Creative Media (Honours)



GAME DESIGN DOCUMENTATION


1. Basic Information

Game Title: Flower of Letum


Team Name / Members:
Siti Zara Sophia Binti Mohammad Reeza (0359881)

Davies Annika Angela (0362108)

Muhammad Zaky Aulia (0367842)


Role Division:
Sophia - ALL Characters Designs & Animations, UI, Logo, Platforms, GDD

Annika - Level Backgrounds, Level Designs, Picked Up All The Coding Last Minute

Zaky - Coder But Only Did The Prototype Coding.


Genre:
Dark Fantasy
Platformer
Action


2. Google Drive, Files & Gameplay

GDRIVE: https://drive.google.com/drive/folders/1foEEUKuSqOsT9w8Hpmqw2ZPK3OLdxo7Y?usp=sharing

All relevant files & documents are located inside the GDRIVE!


Prototype Folder

https://drive.google.com/drive/folders/1cnlLDN7I7B9b_s9uUm4yfKlZspKo8ACJ?usp=sharing


Zaky's Prototype



Annika's Prototype


Final Game Folder

https://drive.google.com/drive/folders/13KvgOSO7Pv4dLIKTYQheAHOiWRMte-cF?usp=sharing


Final Game, coded by Annika


3. Concept and Purpose

Game Overview

Flower of Letum will be a 2d pixel-art platformer set in a medieval dark-fantasy setting, following a nameless knight in their journey to deliver a flower to the Princess of the Letum Kingdom. The Nameless Knight has to trudge through multiple dangerous areas, from an overgrown forest filled with harmful druids and stone golems left abandoned to a once mighty and powerful Kingdom that is now left eroding to time.


Story & Narrative

Flower of Letum starts from when a Nameless Knight picks up a beautiful flower called the "Lunamchra". This Lunamchra only grows in the heart of the Molina Forest, therefore the story now follows the Nameless Knight on their journey to deliver the Lunamchra to the Princess of the Letum Kingdom. The Nameless Knight has to fight their way out of the Molina Forest first, defeating Druids who have went mad from the passing of time and at the exit of the forest, there lies a Stone Golem who shall test the Nameless Knight if he is indeed worthy enough to deliver the Flower.

After getting himself out of the Forest, the Nameless Knight continues their track and finally they reach the Kingdom of Letum, a once mighty and powerful Kingdom, yet now is a husk of its former self. The Kingdom seems to be abandoned, the high and powerful walls are now eroding, and old compatriots of the knight have lost their ways. It is now the Nameless Knight's mission to get past through them and to go through the roaring massive castle to deliver the Flower to the Princess. However this isn't their last stop, the Nameless Knight's destination lies beyond the Castle, a flower field they needs to go to.

At last, the Nameless Knight has reached his final destination, the field of blooming flowers that the Princess used to adore. The Nameless Knight recollects his memories of his time here with the Princess, however, that fleeting moment was obstructed by the King of Letum. One last obstacle before the Nameless Knight is finally able to deliver his flower to the Princess. The Protecting King stands in-front of the Nameless Knight and challenges him, it is a test, to see if the Nameless Knight is worthy enough to give his beloved daughter a gift. Finally, after the Knight bested the King, he continues on walking, to the center of the Field of Somnium. There, lies a patch with Lunamchra flowers growing on top of it, it is the grave of the Princess. The Knight has reached the final destination, there he rests with the Princess, until time tells.


Game Objective

The objective of Flower of Letum is to reach the end of the level without the Lunamchra Flower dying. This means that the Nameless Knight has to defeat enemies and such without taking enough damage that would let all of the petals of the flower fall off.


Target Audience

  • 15 year olds above
  • Fans of the Dark Fantasy Genre
  • People who enjoy action/platformers
  • People who enjoy good storytelling
  • Casual gamers
  • Gamers that want shorter games

Inspirations

  • Dark Souls
  • Hollow Knight
  • Blasphemous
  • Bloodborne
  • Nine Sols

4. Game Design

Game Mechanics

Core Actions

  • Attacking
  • Blocking
  • Dashing
  • Grappling
  • Tending the Flower [Upgrades]
  • Magic

Rules

  • Health


Controls

Movements/World (Mouse + Keyboard Configuration):

  • Walk Right - D
  • Walk Left - A
  • Jump - W
  • Go Down - S
  • Dash - Shift
  • Grapple - F
  • Pick Up Item - F
  • Toggle Item - R
  • Use Item - E

Combat (Mouse + Keyboard Configuration):

  • Attack - Left Mouse Button
  • Block - Hold Right Mouse Button
  • Parry - Click Right Mouse Button
  • Magic - SPACE
  • Toggle Magic - Alt

Game Setting & World Building

Environment

Flower of Letum is set in a world or at least a part of the world that is already past its prime, a world where nature is taking back what it originally was theirs. This can be seen from the overgrown forest of Molina Forest, which is filled with Druids who have gone mad from betrayals, and Stone Golem forgotten by time.

This theme of being set in a long abandoned world is also enforced with the second level, which is set in the Castle Ruins of Letum. A Kingdom which was once a powerful symbol in the country, a high and mighty tower of the world, but now reduced to ruins, eroded to time. Knights who have lost their way haunt the corridors of the ruins, some perhaps may be old compatriots of the Nameless Knight.

However, this theme of abandonment is spun backwards with the final level being set in a beautiful flower field. A field grown with the beautiful Lunamchra flowers, where one would question who has been taking care of such a place. The shine of the moon illuminates the field.


Time Period

The time period for Flower of Letum is not exclaimed at all, but the setting is inspired by the medieval period or age, where castles and kingdoms still stand, and monarchy is the default government for most countries in the world.


Visual Style

We decided that Pixel-art would be the best art-style suited for the game itself. The reasoning for this choice is because our team thinks that pixel-art would be great to pop out the art and simpler for a platformer. An inspiration for this art-choice would be the game "Shovel Knight".


Difficulty Progression

Flower of Letum will include semi "bullet-hell" elements and a strong focus on timing and precision in melee combat. Each level increases in complexity and intensity.


Game Loop

The gameplay loop centers on combat, including attacking, guarding with the Lunamchra shield, dashing, and parrying. Players must manage stamina and utilize combat skills strategically to survive encounters.


4. Character, Enemy, UI Designs + Animation by Sophia

Main Character Design

Knight

Idle Animation





Jump Animation




Dash Animation








Attack Animation




Defense Animation




Swing Animation




Getting Hurt Animation






Death Animation






Enemy Design

Level 1

Golem



Jump Animation




Smashing Animation




Blocking Animation




Getting Hurt Animation




Death Animation




Dryad

Idle Animation






Particle/Magic Attack Animation




Disappearing Into Tree Animation




Reappearing From Tree Animation




Getting Hurt Animation




Death Animation




Level 2

Evil Knight

Idle Animation




Jump Animation




Dash Animation





Attack Animation




Defense Animation




Getting Hurt Animation




Death Animation




Level 3

King



Idle Animation




Attack Animation




Block Animation




Getting Hurt Animation




Death Animation




UI Element Designs

Flower

Flower Wilting Animation




Petals




UI Buttons & Layouts











Logo




5. Background Sprites by Annika

Level 1

Background



Platforms by Sophia



Level 2

Background



Platforms by Sophia





Level 3

Background


Platforms by Sophia




5. Technical


REFLECTION

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