Experiential design Task 1
23/9/2024 - 29/9/2024 - WEEK 1- WEEK 2
DAVIES ANNIKA ANGELA/
0362108
EXPERIENTIAL DESIGN/ Bachelor of Design(Hons) in Creative
Media
Task 1: Trending Exercise
CONTENT
- Lectures
- Instructions
- Task 1: Trending Exercise
- Feedback
- Reflection
LECTURES
WEEK 1: Briefing of module and introduction to experiential design
INSTRUCTIONS
TASK 1: Trending Experience
Students are given series of exercises that explore the current, popular
trend in the market to give them better understanding of the technologies
and the knowledge in creating content for those technologies.
Students will conduct research and experiment to find out
features and limitation which will later allows them to make decision on
which technologies they should proceed with in their final project.
WEEK 1:
we were tasked to Imagine the scenario in either of the two places.
between a gym, kitchen or shopping mall.
what would the AR experience be
what extended visualization can be useful?
What do you want the user to feel?
Scenario: Gym
Problem statement
As a woman, I’ve noticed that my energy levels, strength, and endurance vary
significantly throughout my menstrual cycle, making it challenging to maintain
consistent performance in the gym. On some days, lifting the same dumbbell
weights feels much harder than usual, while on other days, I feel strong
enough to increase the weight. Without a clear understanding of how my cycle
affects my workouts, it’s difficult to adjust my routine to match my body’s
changing needs. This inconsistency often leads to frustration and makes it
hard for me to track my progress effectively over time.
what would the AR experience be?
The Interactive Weight Tracking AR Prototype would enhance workouts by
providing an immersive experience that integrates real-time feedback and
personalized recommendations based on the user’s menstrual cycle. Users
engage with the AR interface through glasses or a mobile device, showing
correct form, optimal weight suggestions, and progress tracking.
what extended visualization can be useful?
Cycle Phase Visuals: Icons representing
energy levels and strength expectations during the menstrual cycle.
Interactive Feedback: Visual alerts
celebrating achievements or prompting adjustments.
What do you want the user to feel?
Empowerment: Users feel in control of their
workouts.
Confidence: Improved safety and
effectiveness in exercising.
Motivation: Inspiring visuals and progress
tracking encourage commitment.
Understanding: Greater awareness of how the
menstrual cycle impacts physical performance.
Connection: A sense of engagement in a
tailored fitness journey that respects individual needs.
AR MOCKUP
Fig 1.1 pop up windows
WEEK 2: Journey Map
In week 2 we had a lecture on user journey maps then we were given a group
activity to create a user journey map of a place of our choice. The user
journey map would include gain points, pain points and giving AR solutions.
fig 1.2 terminology
Fig 1.3 User Journey Map for sunway lagoon
EXERCISE 1: UNITY BASED MAKER BASED AR EXPERIENCE
Fig 1.4 first look at unity hub
Fig 1.5 adding image target and cube
I decided to use Patrick star as my image and continued the tutorial
fig 1.6 my camera was not working
This was actually really funny as it was just the shutter that was covering the camera but this stressed me out for a couple of days
Fig 1.7 cube being detected
Fig 1.8 video being detected
Fig 1.9 making buttons
Fig 2.0 Script for buttons
Fig 2.1 Video showing buttons working and AR
EXERCISE 3: MARKERLESS AR EXPERIENCE
Fig 2.2 cube on ground plane
I had difficulty installing Mac on my laptop and got very frustrated.
PROPOSAL
Proposal Video:
REFLECTIONS
WEEK 1
Experience
When I was introduced to the module I felt a bit overwhelmed because it looked quite complex. I also enjoyed looking at the 3d dinosaur and my mind was opened to whole new world of UI/UX.
Observations
Doing the exercise was fairly simple. I really liked the idea I came up with for the gym
Findings
I found that after doing the first exercise I grasped the idea of what augmented reality really is.
WEEK 2
Experience
I found week 2 to be fun as we had a group exercise and my memory for user journey maps was jogged. I honestly struggled to grasp the tutorial in class. I felt like everything was happening really fast and quickly lagged behind and felt discouraged but I was happy that there was a video tutorial I could follow.
Observations
I observed that it takes me sometime to learn new software. I observed that I actually enjoy doing presentations as some of my group
Findings
I found that I need to set extra time aside for me to truly understand what exactly I am doing.
WEEK 3
Experience
I fell quite sick in week 3 and this caused me to quickly fall behind as I had to miss class so work started piling up but I kept an optimistic attitude and asked a friend for assistance.
Observation
Falling sick doing the semester really disturbs workflow but it is important to ask for help and not struggle alone
Findings
WEEK 4: to be added



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