Project MVP prototype

 10/11/2024 - 15/12/2024/ Week 7 - Week 12
DAVIES ANNIKA ANGELA / 0362108
Experiential Design / Bachelor of Design (Hons) in Creative Media / Taylor's University
Task 3: Project MVP Prototype


CONTENT

  • Lectures
  • Instructions 
  • Task 3:Project MVP Prototype 
  • Feedback
  •  Reflection

LECTURES 

  • Week 7: Motion and Animation
  • Week 8: Independent Learning Week
  • Week 9: Visual Integration
  • Week 10: Visual Cues/Feedback
  • Week 11: Audio Integration
  • Week 12: Consultation


INSTRUCTIONS



TASK 3: PROJECT MVP PROTOTYPE

Once the proposal is approved, students will begin working on their project prototype.
  • The prototype will help students discover limitations they may not have previously identified.
Students must think creatively to overcome these limitations and bring their proposed ideas to life.
The objective of this task is to test the key functionality of their project.
The output does not need to be a fully finished, visually designed product.

Students will be evaluated on: Prototype functionality.
  • Their ability to think creatively and find alternative solutions to achieve the desired outcome.
I just needed to import my character from ready player me into unity and I did that by following Mr Rafiz video and also used Chatgpt when I was stuck and used these steps as well.

Make Your Character:
  • Go to Ready Player Me, create your avatar, and save it as a .glb file or copy the download link.

Set Up Unity:
  • Open Unity and start a 3D project.
  • Install the tools (called "packages") like GLTFUtility to import your character’s file.

Bring Your Character In:
  • Drag the .glb file into Unity’s Assets folder.
  • Or use a script to load it from the Ready Player Me URL.

Place It in the Scene:
  • Drag the character into your world (Scene). Adjust its size and position to fit.

Fix Colors:
  • Check the materials (colors and textures) and fix anything missing.
Test It:

  • Hit Play to see your character in action.
My character from ready player me 

I then imported the character into unity and then made the buttons and rewatched the videos from Mr Rafiz and linked the buttons to the different scenes. 

my character in unity with buttons working 


REFLECTION

Working on this project was both fun and challenging. I learned a lot about creating characters and using Unity to bring them to life.

One of the first problems I faced was figuring out how to export and import the character properly. The file didn’t work at first because I needed to install extra tools in Unity. I also had trouble with the character’s colors and textures not showing up right, so I had to learn how to fix materials and adjust shaders.

Another issue was the character’s size. When I added it to the scene, it was too big, and resizing it made it look weird. After some trial and error, I learned how to set the right scale during the import process.

Adding animations was another challenge. It took a lot of testing to make them work smoothly, but in the process, I got better at using Unity’s animation tools.

Overall, this project taught me patience and problem-solving. I now understand more about Unity, file importing, , and I’m excited to use these skills in future projects. It was satisfying to see my character working in the scene after all the effort, but in all honesty it was very stressful and I almost crashed out trying to do this project 

FEEDBACK

I did not get much feedback as this was very rushed and it is incomplete as I struggled in so many ways this semester health wise and mentally and I have been going to seek help and I have received a medical report and will go back home to recuperate and defer a semester. 

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